Action-adventure
A mix of combat, exploration and light puzzles, usually following a single hero through a story-driven world.
Genre labels can be confusing, especially when games mix several styles. This explainer covers the most common genres and how to use them when deciding what to play next.
A genre is a shorthand that tells you what kind of activity a game focuses on. It does not tell you whether the game is good, but it does give you a sense of what you will spend most of your time doing: exploring, fighting, planning, building or racing.
If you know which activities you enjoy, genres make it much easier to find new games you are likely to appreciate and to skip ones that probably are not for you. They also help when reading about games, since many descriptions assume you already know the common terms.
These are some of the genres you will see most often. Many games fit into more than one.
A mix of combat, exploration and light puzzles, usually following a single hero through a story-driven world.
Games where your character grows over time through experience, equipment and choices, often with long stories and many side quests.
Games focused on aiming and ranged combat, viewed from the character's eyes or from just behind them, often with strong multiplayer modes.
Games about managing resources and units, either taking turns or in real time, where planning matters more than reflexes.
Games built around competition on tracks, fields and courts, ranging from realistic simulations to playful arcade styles.
Games where you gather materials, build shelter and tools, and manage needs like hunger in an open world.
Many modern games borrow from several genres at once. An action game may include role-playing elements such as skill trees, a shooter may add looting and character builds, and a strategy game may include city-building systems. Labels like action role-playing game or survival shooter try to capture these mixes.
You will also come across terms like roguelike, which usually describes games built around repeated runs that reset after failure, often with randomly arranged levels, and open world, which describes large areas you can explore freely rather than following a fixed path. These terms describe structure more than activity, and they combine with other genres.
Think about a game you enjoyed and ask what you liked most about it. Was it the story, the feeling of getting stronger, the tension of combat, the satisfaction of building something, or the challenge of outthinking an opponent? The answer points toward the genres to explore.
It also helps to think about your available time. Role-playing games and open-world adventures often ask for long-term commitment, while racing, sports and many shooters offer shorter self-contained sessions. Strategy games vary widely, from quick matches to long campaigns.
Most players end up with a few favorite genres and an occasional curiosity about others. That is a healthy way to enjoy games. Trying something outside your usual taste, perhaps on an easier setting, can reveal unexpected favorites.
Treat genre labels as signposts, not walls. They are there to help you navigate, and the best way to understand them is to play a little of each and notice what keeps you coming back.